Minecraft thunderstorm

So the context for this question is that I’m making a fantasy (hopefully) survival world, and to add to the ambiance (and fun) I want the world to be constantly night, as well as being eternally in a lightning storm.

These were both pretty simple tasks, but when I put them both on, I was struck (pun absolutely intended) by the relative lack of thunderbolts that were appearing. Is there any way to increase the chance from 1⁄100,000 to, say, 1⁄100,0?

Spawn chunk range?

So, when I calculated my maps spawn chunks I was getting a 10 chunks range from the spawn location in each direction rather than the 6 mentioned in many videos and sources in Minecraft.

I used a light sensor, hopper and chest to test redstone signals. After a short amount of night anywhere else when I return to the spawn during the day through a nether portal any chests that had items moved to them were getting a redstone signal at night and thus in the spawn chunks.

Lost Minecraft stuff… again

I was playing Minecraft on online servers and I installed some modpacks and started playing around with that. I came across huge Bamboo farm and near it there was a nether portal. Naturally I went it in…

Turns out that was really bad idea, as soon as I came in I saw a bunch of mad pigmans which started attacking me. I was unable to escape even with /back command so I tried to fight them off, but there were just too many.

After dying I was thinking, this would have been a lot easier if I only store my stuff in chest before going in random nether portals – so that’s how I learned that. Sad day.

Enderman Farm not working

I’ve just created an enderman farm on my survival world (realms, xbox one). The problem is that it isn’t producing enderman at the rate that its supposed to. It will fill up with about 4 to 7 endermen at a time, but after I kill these endermen it will take a few minutes (forever) before they respawn and come back.

A few things to consider here…

  • I am more than 200 blocks away from the main island where the farm is
  • I used the gnembon design and followed a video made by pixelriffs
  • I am on Y=1, meaning blocks are on Y=0 and my Y reads 1 when I am standing on it
  • I have already removed all torches
  • The player platform is at X=34 and the spawning platform is X=61 so I believe that I am far enough away.

I’m not sure what I’m doing wrong. Any help or suggestion would be greatly appreciated as I don’t know what to do anymore. I can try to take screenshots if that would help, but as its on xbox they might not be the best quality.

Torches not giving off light!?

I’ve been playing on a Minecraft Realms with some friends for about a month now but lately some of the older torches that we have places are not giving off ight like they used to.

Does anyone know why?

If they are destroyed and replaced they’re fine and any new ones placed work well, but the ones that have been there don’t give off enough light to span areas lager than the block it’s placed on.

Is that a chunk loading error? Should I wait for new patch?

Just a noob question!

Hello minecrafters! As silly as it sounds I am new to this game. Started playing vanilla Minecraft 1.14(Java) and I am wondering is it still possible to get a Mending book from fishing? I have lure III luck of the sea III unbreaking III and mending fishing rod… left it working over night but nothing… did they take it out or is it just very rare?

Yes, it can take a while. Just let it run again over night and eventually you will get a mending book.

To my knowledge it’s just really rare. I got one once but it took like 8 hours.

Question about Guardians

Does anyone know if elder guardians respawn if you turn on peaceful then turn it off? i just wanna make it easier to find the sponges without having to kill a ton of guardians and the elder ones and i know elder guardians don’t respawn after you kill them. i just want to eventually kill the elder guardians, not initially.

If you are in peaceful and load the chunks where an ocean monument is the elder guardians are gone forever from that ocean monument. They don’t respawn or come back if you change your difficulty. This is how Minecraft works.

Weekly Discussion #2 – F2P, B2P or P2P?

What business model do you prefer and why?

Welcome to the Weekly Discussion! Every week we, as a community, try to have a civil discussion about topics that seem to be discussed a lot by the community as a whole.

Remember, be respectful and only downvote comments that are not contributing to discussion. This is a judgement free discussion! But most of all try to keep the discussion constructive.

Last week we asked the question “why do MMO’s seem to fail more often in recent years” and in some cases the business model is a big part of that. That is why this week the discussion is

F2P, B2P or P2P? What business model do you prefer and why?

Free to Play

If your game is free to play you’re already offering something to me other games aren’t, a cost free barrier of entry. That is more valuable than you can imagine. If I like the game I can invest money in it.

Doesn’t mean I will blindly accept any cash shop, if I can buy weapons or anything that can raise my power higher than anyone else then I will most likely stop playing, it also helps if I can earn some cash shop currency while playing that is already a gigantic plus for your MMO.

Free to play games are allowed to be a little greedy, just because it’s free to play doesn’t mean it was free to develop. That’s the payoff.

Buy to play

I like this model the best, I pay once to play the base game and then I pay more to get more content like expansions. It’s the most fair because I pay for what I consume, and when I want to take a break from the game that’s fine because I can come back at any time.

And because of that initial investment I do expect a bit more from that game, like free content between paid content updates and a cash shop that doesn’t sell any convenience items, you paid to play the game so I don’t want to be crippled

Pay to play

That P2P is better for the game and the consumer I won’t dispute. It provides heaps of cash and when it works, it works really well.

That being said if your game has a subscription fee you can’t have any form of a cash shop, everything must be obtainable through the game. I will allow things being sold like server transfers or character appearance changes but no pets/mounts/cosmetics/boosters and the likes. If I pay a monthly fee you’re not allowed to try and sell me things inside that game afterward.

But because of that extra cost I do expect a content update every three months, otherwise why am I subscribed?

And even then I might not play enough to justify the cost.


Different strokes for different folks. Each model has its benefits, and all three models will continue to exist for a very, very, very long time.